![]() Next, it will ask you for global-metadata.Open IL2CPP Dumper, it will ask you for an il2cpp binary file, this will be “main” (not main.npdm) in the exefs folder.When it is finished, move the files over to your computer.Locate your game, make sure to dump it with the update, and dump both romfs and exefs.On your switch, run the homebrew (preferably not in applet mode, you can run it in a native mode by holding “R” as you launch a game file so that your Switch can access more of your RAM and dump the game faster) Acquire NXDumpTool.nro and place it in the folder with your other nro files.I don’t want to consistently be fielding and rejecting questions of how to get those files. ![]() I spent a lot of time figuring this out and researching the internal structure for myself over the last couple of days, and while this does not directly allow us to edit the code, this could be a huge boon to remaking the game in a clean project in Unity, and our research of the ROM itself.Īs far as my assumptions heading into this tutorial, I will assume that you have a hacked Nintendo Switch – I know that many of you don’t have one, and while you can do this without a hacked Switch, that requires you to have a keys.txt that is illegal to share, and access to the BDSP nsp or xci and a program to dump them. ![]() Whether you’re interested in how the dataminers get their information, or you’re one of the people trying to rebuild the game in Unity, I think this information will be useful to you. ![]()
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